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ISO/IEC 23003-2:2010

Withdrawn

Withdrawn

A Withdrawn Standard is one, which is removed from sale, and its unique number can no longer be used. The Standard can be withdrawn and not replaced, or it can be withdrawn and replaced by a Standard with a different number.

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withdrawn

A Withdrawn Standard is one, which is removed from sale, and its unique number can no longer be used. The Standard can be withdrawn and not replaced, or it can be withdrawn and replaced by a Standard with a different number.

Information technology MPEG audio technologies Part 2: Spatial Audio Object Coding (SAOC)

Available format(s)

Hardcopy , PDF , PDF 3 Users , PDF 5 Users , PDF 9 Users

Withdrawn date

14-12-2018

Published date

06-10-2010

ISO/IEC 23003-2:2010 specifies the reference model of MPEG Spatial Audio Object Coding (SAOC): an efficient parametric coding technology designed to encode, transmit, and interactively render multiple audio objects for playback with various kinds of channel configurations (mono, stereo, 5.1, headphones/binaural). Rather than performing a discrete coding of the individual audio input signals, MPEG SAOC captures the perceptually relevant properties of audio signals into a compact set of parameters that are used to synthesize a flexibly rendered audio scene from a transmitted downmix signal.

MPEG SAOC extends MPEG Surround in a way that provides several significant advantages in terms of additional functionality available to users. It allows the user on the decoding side to interactively control the multi-channel rendering of each individual audio object on different kinds of sound reproduction setup. In addition, MPEG SAOC inherits many advantages of MPEG Surround technology, like transmission (in a backward compatible way) of complex multi-object audio content at bitrates not much higher than what is required for its mono or stereo downmix. MPEG SAOC processing effectively reuses the multi-channel rendering functionality of MPEG Surround in a computationally efficient manner. Therefore, MPEG SAOC technology can be directly used to extend MPEG Surround and upgrade existing distribution infrastructures for stereo or mono audio content (teleconferencing systems, music downloads, Internet streaming, etc.) towards the delivery of audio content while retaining full compatibility with existing receivers. Rendering can be interactively controlled by the end-user and is independent of the playback system setup.

Key features of MPEG SAOC are:

  • interactive rendering of audio objects on the decoder/receiver side;
  • transmitted SAOC bit stream is independent of loudspeaker (or headphones) configuration;
  • low-power processing mode (e.g. for applications on portable devices);
  • low-delay processing mode (e.g. for communication applications);
  • flexibly selectable bitrate overhead, allowing scalability from low bitrate applications such as Internet streaming to high-quality applications such as custom remix of music;
  • it can be applied upon audio using any coding scheme;
  • backward compatibility: the default downmix is always available for legacy playback devices.

DocumentType
Standard
Pages
130
PublisherName
International Organization for Standardization
Status
Withdrawn
SupersededBy

Standards Relationship
NEN ISO/IEC 23003-2 : 2010 AMD 4 2016 Identical
CSA ISO/IEC 23003-2 : 2018 Identical

14/30312807 DC : 0 BS ISO/IEC 23008-3 - INFORMATION TECHNOLOGY - HIGH EFFICIENCY CODING AND MEDIA DELIVERY IN HETEROGENEOUS ENVIRONMENTS - PART 3: 3D AUDIO
09/30199700 DC : 0 BS ISO/IEC 23000-12 - INFORMATION TECHNOLOGY - MULTIMEDIA APPLICATION FORMAT (MPEG-A) - PART 12: INTERACTIVE MUSIC APPLICATION FORMAT
09/30206843 DC : DRAFT NOV 2009 BS ISO/IEC 14496-3:200X - INFORMATION TECHNOLOGY - CODING OF AUDIO-VISUAL OBJECTS - PART 3: AUDIO
TS 101 154 : 2.2.1 DIGITAL VIDEO BROADCASTING (DVB); SPECIFICATION FOR THE USE OF VIDEO AND AUDIO CODING IN BROADCAST AND BROADBAND APPLICATIONS
ISO/IEC 23008-3:2015 Information technology High efficiency coding and media delivery in heterogeneous environments Part 3: 3D audio
BS ISO/IEC 23008-3:2015 Information technology. High efficiency coding and media delivery in heterogeneous environments 3D audio
ISO/IEC 14496-3:2009 Information technology Coding of audio-visual objects Part 3: Audio
ISO/IEC 14496-26:2010 Information technology — Coding of audio-visual objects — Part 26: Audio conformance

ISO/IEC 14496-1:2010 Information technology — Coding of audio-visual objects — Part 1: Systems
ISO/IEC 14496-3:2009 Information technology Coding of audio-visual objects Part 3: Audio
ISO/IEC 13818-7:2006 Information technology Generic coding of moving pictures and associated audio information Part 7: Advanced Audio Coding (AAC)
ISO/IEC 23003-1:2007 Information technology — MPEG audio technologies — Part 1: MPEG Surround
ISO/IEC 13818-3:1998 Information technology Generic coding of moving pictures and associated audio information Part 3: Audio
ISO/IEC 23000-12:2010 Information technology Multimedia application format (MPEG-A) Part 12: Interactive music application format

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