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TR 102 794 : 1.1.1

Current

Current

The latest, up-to-date edition.

MEDIA CONTENT DISTRIBUTION (MCD); 3D GAMING GRAPHICS DELIVERY OVERVIEW

Available format(s)

Hardcopy , PDF

Language(s)

English

Intellectual Property Rights
Foreword
Introduction
1 Scope
2 References
3 Definitions and abbreviations
4 Use case(s) and high level requirements
5 Solution approaches for delivery of 3D output of games
6 Overview of existing standards
7 Conclusions and recommendations
History

Gives an overview of delivery of 3D graphics of games that are running on a high-performance server to client devices that would otherwise not have the resources to run these games natively.

Committee
MCD
DocumentType
Standard
Pages
20
PublisherName
European Telecommunications Standards Institute
Status
Current

ISO/IEC 14496-1:2010 Information technology — Coding of audio-visual objects — Part 1: Systems
CEA 2014 : B2010 WEB-BASED PROTOCOL AND FRAMEWORK FOR REMOTE USER INTERFACE ON UPNP NETWORKS AND THE INTERNET (WEB4CE)
ISO/IEC 14496-10:2014 Information technology Coding of audio-visual objects Part 10: Advanced Video Coding
ISO/IEC 14496-11:2015 Information technology Coding of audio-visual objects Part 11: Scene description and application engine
ISO/IEC 15444-1:2016 Information technology JPEG 2000 image coding system: Core coding system Part 1:
ISO/IEC 14772-2:2004 Information technology Computer graphics and image processing The Virtual Reality Modeling Language (VRML) Part 2: External authoring interface (EAI)
ISO/IEC 19775-1:2008 Information technology Computer graphics and image processing Extensible 3D (X3D) Part 1: Architecture and base components

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